Getting acquainted with Blender materials
I can now somewhat setup my Substance textures in Blender but the subsurface scattering is way too strong!
Subsurface scattering is a technique used to simulate the way light is scattered when it enters a translucent or semi-translucent material and is absorbed, scattered, and reflected inside the material before being transmitted back out. This technique is often used in computer graphics to create more realistic and lifelike rendering of materials such as skin, wax, and marble.